# OpenDevin Architecture This directory contains the core components of OpenDevin. This diagram provides an overview of the roles of each component and how they communicate and collaborate.
OpenDevin System Architecture Diagram Jul 4 2024

OpenDevin System Architecture Diagram (July 4, 2024)

## Classes The key classes in OpenDevin are: * LLM: brokers all interactions with large language models. Works with any underlying completion model, thanks to LiteLLM. * Agent: responsible for looking at the current State, and producing an Action that moves one step closer toward the end-goal. * AgentController: initializes the Agent, manages State, and drive the main loop that pushes the Agent forward, step by step * State: represents the current state of the Agent's task. Includes things like the current step, a history of recent events, the Agent's long-term plan, etc * EventStream: a central hub for Events, where any component can publish Events, or listen for Events published by other components * Event: an Action or Observeration * Action: represents a request to e.g. edit a file, run a command, or send a message * Observation: represents information collected from the environment, e.g. file contents or command output * Runtime: responsible for performing Actions, and sending back Observations * Sandbox: the part of the runtime responsible for running commands, e.g. inside of Docker * Server: brokers OpenDevin sessions over HTTP, e.g. to drive the frontend * Session: holds a single EventStream, a single AgentController, and a single Runtime. Generally represents a single task (but potentially including several user prompts) * SessionManager: keeps a list of active sessions, and ensures requests are routed to the correct Session ## Control Flow Here's the basic loop (in pseudocode) that drives agents. ```python while True: prompt = agent.generate_prompt(state) response = llm.completion(prompt) action = agent.parse_response(response) observation = runtime.run(action) state = state.update(action, observation) ``` In reality, most of this is achieved through message passing, via the EventStream. The EventStream serves as the backbone for all communication in OpenDevin. ```mermaid flowchart LR Agent--Actions-->AgentController AgentController--State-->Agent AgentController--Actions-->EventStream EventStream--Observations-->AgentController Runtime--Observations-->EventStream EventStream--Actions-->Runtime Frontend--Actions-->EventStream ``` ## Runtime The Runtime class is abstract, and has a few different implementations: * We have a LocalRuntime, which runs commands and edits files directly on the user's machine * We have a DockerRuntime, which runs commands inside of a docker sandbox, and edits files directly on the user's machine * We have an E2BRuntime, which uses [e2b.dev containers](https://github.com/e2b-dev/e2b) to sandbox file and command operations