Engel Nyst 0ea5dcc781 Remove console leak (#4648) 1 year ago
..
agenthub 2587220b12 fix(llm): fallback when model is out of function calling supported list (#4617) 1 year ago
controller 30eeaa641c Major logging overhaul (#4563) 1 year ago
core 0ea5dcc781 Remove console leak (#4648) 1 year ago
events ae13171194 feat(agent): CodeAct with function calling (#4537) 1 year ago
linter ec3152b6e1 linter: only lint on updated lines in the new file (#4409) 1 year ago
llm bde978cf0f Fix Openrouter (#4641) 1 year ago
memory da23189e4c refactor: move get_pairs from memory to shared utils (#4411) 1 year ago
runtime 2e50a5bef5 Document various runtimes (#4536) 1 year ago
security 30eeaa641c Major logging overhaul (#4563) 1 year ago
server 05645d1bbd Refactor CORS middleware and enhance localhost handling (#4624) 1 year ago
storage 641a15356f Better AWS S3 storage support (#4195) 1 year ago
utils 30eeaa641c Major logging overhaul (#4563) 1 year ago
README.md dc0a1f3940 Fix wrong doc url (#3531) 1 year ago
__init__.py 568c8ce993 Runtime build fixes for OpenHands as a python library (#3989) 1 year ago
py.typed 6ce77e157b Fix pypi build (#3548) 1 year ago

README.md

OpenHands Architecture

This directory contains the core components of OpenHands.

This diagram provides an overview of the roles of each component and how they communicate and collaborate. OpenHands System Architecture Diagram (July 4, 2024)

Classes

The key classes in OpenHands are:

  • LLM: brokers all interactions with large language models. Works with any underlying completion model, thanks to LiteLLM.
  • Agent: responsible for looking at the current State, and producing an Action that moves one step closer toward the end-goal.
  • AgentController: initializes the Agent, manages State, and drive the main loop that pushes the Agent forward, step by step
  • State: represents the current state of the Agent's task. Includes things like the current step, a history of recent events, the Agent's long-term plan, etc
  • EventStream: a central hub for Events, where any component can publish Events, or listen for Events published by other components
    • Event: an Action or Observeration
      • Action: represents a request to e.g. edit a file, run a command, or send a message
      • Observation: represents information collected from the environment, e.g. file contents or command output
  • Runtime: responsible for performing Actions, and sending back Observations
    • Sandbox: the part of the runtime responsible for running commands, e.g. inside of Docker
  • Server: brokers OpenHands sessions over HTTP, e.g. to drive the frontend
    • Session: holds a single EventStream, a single AgentController, and a single Runtime. Generally represents a single task (but potentially including several user prompts)
    • SessionManager: keeps a list of active sessions, and ensures requests are routed to the correct Session

Control Flow

Here's the basic loop (in pseudocode) that drives agents.

while True:
  prompt = agent.generate_prompt(state)
  response = llm.completion(prompt)
  action = agent.parse_response(response)
  observation = runtime.run(action)
  state = state.update(action, observation)

In reality, most of this is achieved through message passing, via the EventStream. The EventStream serves as the backbone for all communication in OpenHands.

flowchart LR
  Agent--Actions-->AgentController
  AgentController--State-->Agent
  AgentController--Actions-->EventStream
  EventStream--Observations-->AgentController
  Runtime--Observations-->EventStream
  EventStream--Actions-->Runtime
  Frontend--Actions-->EventStream

Runtime

Please refer to the documentation to learn more about Runtime.